Greed Dice Game Family Review
This game has several features we liked, such as size. It is very compact and easy to take on a trip. Truly, a pocket sized game!
It has a pretty good excitement level as the scoring is such than one person could score anywhere from 5000 points to zero points in a single round.
It isn't all just luck either since each player decides when to stop rolling based on their score and the number of dice available to roll.
The game comes in a cardboard box, just a little bigger than a deck of cards. It has a cardboard hanging hook in the shape of a dollar sign and we wrecked ours right away.
It's a quick, fun game and great for travel.
In terms of actual game play it is basically Yatzhee with some twists.
Basic objective: roll six dice to create patterns that are worth points. High score wins.
It comes with a score pad on the back of the rules, which I think is a waste because there is only room for four games and the score is just as easily kept on paper. Unlike Yahtzee, this game of Greed lets you gain score for the same patterns over and over again.
Instead of a box, I think it could use a storage bag, like the little drawstring bags that you get with Math Dice or Story Cubes since the only items needed for play are the 6 dice and a small sheet of rules.
I'm not sure what we learned from it. There is some strategy at play, but the game does weigh heavily on the luck of the roll.
So, in the end, it gets high marks for being a Vacation friendly game, but low marks for being educational. If you use games in your teaching and find Greed useful in that, I would love to hear your ideas about applying this game to our curriculum.
It has a pretty good excitement level as the scoring is such than one person could score anywhere from 5000 points to zero points in a single round.
It isn't all just luck either since each player decides when to stop rolling based on their score and the number of dice available to roll.
The game comes in a cardboard box, just a little bigger than a deck of cards. It has a cardboard hanging hook in the shape of a dollar sign and we wrecked ours right away.
It's a quick, fun game and great for travel.
In terms of actual game play it is basically Yatzhee with some twists.
Basic objective: roll six dice to create patterns that are worth points. High score wins.
It comes with a score pad on the back of the rules, which I think is a waste because there is only room for four games and the score is just as easily kept on paper. Unlike Yahtzee, this game of Greed lets you gain score for the same patterns over and over again.
Instead of a box, I think it could use a storage bag, like the little drawstring bags that you get with Math Dice or Story Cubes since the only items needed for play are the 6 dice and a small sheet of rules.
I'm not sure what we learned from it. There is some strategy at play, but the game does weigh heavily on the luck of the roll.
So, in the end, it gets high marks for being a Vacation friendly game, but low marks for being educational. If you use games in your teaching and find Greed useful in that, I would love to hear your ideas about applying this game to our curriculum.
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